We bought the title at launch Tuesday (Microsoft did not provide code) and these are the principal issues encountered thus far:Ħ0 frames per second isn't possible on a 60Hz monitor: The most serious problem with this port lies in its performance limitations - currently, we've determined that it simply isn't possible to reach frame-rates matching the refresh rate of the monitor in use. But Microsoft has to bear responsibility too: several of the issues encountered here are a direct result of UWP's lack of features and quality, to the point where even downloading and installing the game is a trial. There's the sense that this game needed more focus, a lot more testing, and - in Nvidia's case - better drivers. When a PC equipped with the fastest hardware available falls short of the consistency offered by a far less capable console, you know there's something wrong. While we feel for Remedy, the reality is that Microsoft is still asking customers to fork out £49.99 for a game that just doesn't work as it should. While Microsoft's universal approach to app development is designed specifically to enable easier cross-platform development, it's clear that high-end games still require special care. The game's core design is tailored to squeeze every ounce of performance out of the Xbox One console. But perhaps this port simply needed more time to adapt into a series of new systems imposed on it - Quantum Break makes use of the relatively new DirectX 12 API and it has to cope with UWP too. In situations like this, it's hard not to sympathise with the developer to a certain extent - and it's an especially surprising situation as Remedy is well known for delivering excellent PC products. As things stand, it simply isn't possible to achieve a smooth frame-rate on any PC hardware configuration and thanks to the profound limitations imposed on gamers by the Universal Windows Platform, there's no way to fix it. PC gamers are left out in the cold with another high profile release failing to deliver expected levels of performance, features and customisation. It’s great to see Quantum Break headed to PC, but it sure would be even better to see more options for PC users to customize the experience to their liking.Quantum Break has arrived on the PC and to suggest that the results are disappointing would be a massive understatement. Finally, the multi-monitor users among us will notice there appears to be no option to run in borderless windowed mode, which is disappointing. Hopefully, those only appear if a gamepad is plugged in. Something else that immediately stands out is the Xbox controller button prompts that persist throughout the menu. However, there are several options we’d like to see that are conspicuously absent.įor starters, there’s no apparent way to adjust the field of view, and the only option for anti-aliasing is an on/off switch. There are also options for texture resolution, SSAO, shadow resolution, and effects quality. The screenshots provided show off a lot of options, including unlocking the frame rate from the console’s 30 fps and four levels of video settings (minimum, medium, high, and ultra) for various options. Quantum Break is hitting the Windows Store for Windows 10 April 5, and Remedy is showing off the graphics settings that will be available in the PC version of the game.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |